using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ConsoleApp1
{
    enum Ironsmith
    {
        ///<summary>
        ///修补NPC
        ///</summary>
        Repair,
        ///<summary>
        ///强化NPC
        ///</summary>
        Intensify,
        ///<summary>
        ///打造NPC
        ///</summary>
        Creation

    }
    class IronsmithNPC:NPC
    {
        public string ironsbulid;

        public override void Speack()
        {
            Console.WriteLine("哦豁，你终于来咯，有什么可以帮助你的嘛？");
            Console.WriteLine("NPC:{0},铁具:{1}", base.name, this.ironsbulid);
        }
        public string Ironsbulid
        {
            get { return this.ironsbulid; }
            set { this.ironsbulid = value; }
        }
        public IronsmithNPC(string name, NPCType type, string ironsbulid) : base(name, type)
        {
            this.ironsbulid = ironsbulid;
        }
    }
}
